lambert27_v_x
=============
  Textures:
    - Light2
        Scale: 2, 1
    - Light3
        Rotation: 0.9960936307870724

  Ambient Colors:
    - 64, 64, 64, 128

  Material Colors:
    - 102, 102, 102, 255
    - 102, 102, 102, 255

  Color Registers:
    - 12, 125, 153, 4
    - 186, 186, 186, 255
    - 255, 255, 255, 4

  Steps:
    1: RGB = (0, 0, 0), then add (12, 125, 153)
         A = (lerp from (vertex A) to 4 using 4), then add (tex #1 A), divide by 2
    2: RGB = ((tex #2 RGB) * (tex #2 RGB)), then add (prev. RGB), divide by 2
         A = (4 * 4), then add (prev. A), divide by 2
